Friday, 11 November 2011
Character Animation- Hierachy
This animation was made in a similar way to the puppet one however, this was done with a heirachy of layers. Each layer made up a part of the character. The layers were imported from Photoshop, in a composition retaining the layer size this allowed me to edit each layer, I could use the pan behind tool for moving the centre point of the layer so that when the layer for something like the forearm was rotated, it rotated around that centre point. I found this technique for character animation easier and better than the puppet technique.
We also explored The puppet starch tool and the puppet overlap tool, the puppet starch tool allowed me to stiffen up specific parts of the character if i didn't want them to move as much and the puppet overlap allowed me to make certain limbs overlap/underlap other parts of the character E.g The arm going behind the characters back.
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